The Waking of Willowby Hall is a dense, highly interactive RPG adventure set in a ruined manor beset by a rampaging giant, roving bands of restless dead, and a very angry goose.
- Suitable for PCs of approximately 3rd level.
- Features a highly interactive environment that rewards clever play.
- Perfect for one-shots or for dropping into an existing campaign.
- Contains "One Page Dungeon" maps that allow the DM to run much of the adventure at a glance.
- Uses bullet points and control-panel layout for maximum ease of use.
- Statted for Knave, but easily useable with any old-school fantasy RPG.
- Writing, layout, and cartography by two-time ENnie Award winner Ben Milton, author of Maze Rats, Knave, and Jim Henson's Labyrinth: The Adventure Game.
- Lavishly illustrated by Sam Mameli.
- Two versions of the adventure, one with two-page spreads and one without.
- The full wraparound cover image
- Blank, unkeyed maps for use with virtual tabletops
The manor of Willowby Hall is under siege by a giant, enraged at the theft of his magical goose. The band of thieves has taken shelter within the manor's crumbling walls, cowering with their ill-gotten poultry as the building shakes itself apart. But something else is stirring. The giant's rampage is slowly awakening a Death Knight from its black slumber, and once it rises it will call on the bones of the manor's old residents to drive out the intruders.
Will the party loot the manor of its ancient relics, or succumb to the blades of its skeletal guardians? Who will make off with the goose and its golden eggs? Will anyone survive the giant's onslaught? The only way to find out...is to play.
11 Reviews Hide Reviews Show Reviews
At first, I was disappointed at the small size of the zine. But after reading this gem of an adventure I admire how much is packed into this adventure. It is everything you need at your fingertips without any fluff.
I am in the middle of running this with my group (it looks like it will wrap in two sessions) and I found it incredibly easy to use. On top of that, the theming, characters and environment are flavorful and fun. The encounters tables definitely help fill in the gaps when the players aren't sure what to do next as well. I'm confident that I could run it again immediately for a different group, and it would all play out very differently. A well-written and easy to use module. Nice work Ben!
This is a well-written, and designed OSR adventure. It should make for a fun romp for any group.
Love this module. Clever conceit, and very well-written. Could easily be adapted to any system. Kudos to the author!
This is one of the best modules I've ever read. I've not had a chance to play it yet, but cannot wait! Ben Milton is a genius! The quality and format are fantastic and the content is even better.
Fantastic adventure. Very useable and perfect for the first time DM as well as the seasoned DM.
This is a lovely, "old school" whimsically flavored adventure module. There is no added fluff at all within the writing. Stat blocks are kept to a minimum, and NPC motivations are simple. Almost every page recreates the map of the room associated with the text as well as large maps of the entire area on front and back covers. (NPC's are given their own pages...) Lots to explore for PC's; easy and hard challenges with no hidden solutions to irritate players. Time is the crucial factor in running the adventure, and the author has made timing of events within the story easy to create for GM's. Fun adventure, easy to adapt for most campaigns and would be a fantastic one shot! Buy it!
This one deserves the great reputation that it is quickly garnering. The art is charming and the layout is done in a way that makes it table ready. It was refreshing to be able to run a game without having to read through the book 3 times with a notebook and pen beforehand. My players had a blast!
Great layout, easy to reference, cool illustrations and cartography .